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Original Platform: DOS
Duke Nukem 3D is a sci-fi first-person shooter created by 3D Realms and published by GT Interactive Software for PC in 1996.
Game Review
Duke Nukem 3D is a sci-fi first-person shooter created by 3D Realms and published by GT Interactive Software for PC in 1996.
The game is the sequel of Duke Nukem and Duke Nukem II, two shooters/platformers created by Apogee Software. 3D Realms was a new division of Apogee, dedicated to 3D games, and Duke 3D was their second title (after Terminal Velocity).
The game is considered a real classic and one of the games that made the genre of 3D first-person shooters so famous. Probably the only example more famous than Duke Nukem 3D is Doom, created three years before. 3D Realm's game took a lot of inspiration from id Software's masterpiece, but is superior in some aspects, including gameplay, puzzles, interaction and destructible environment. Duke 3D also has more story and gives players the ability to jump, crouch, and fly.
There's a lot of discussion about which game is better, but you don't have to choose, just download all of them and have fun!
Review by: Manu
Published: 1 June 2018, 9:57 am
:: DukePlus
:: War of Attrition :: WGR2: Siege Breaker :: DNWMD :: Duke Nukem: Arena
:: Super Mario Nukem
:: Link Here :: Link Here :: Link Here :: External Links
:: EDuke32
:: Duke4.net :: Duke Nukem Repository :: ::
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UnderTaker is back after a six-year hiatus; check out Blink of an Eye in Hot Maps.
In response to a request, I've made a slight quality-of-life improvement concerning this website: all Hot Maps from 1999-2001 and 2011-2018 are now available as packages (see the Hot Maps section). This should be useful especially if you're looking to build up a collection and/or play everything without having to download every map individually. It should also help in case you come across a broken link. Years 2002-2010 will be made available later.
Here's another late review (scroll down for version 2.0), this time for the second major release of Alien Armageddon, which recently got updated with Duke DC and Caribbean mission packs. So, this is a good chance for you to try not only Alien Armageddon but also the mission packs in case you haven't yet managed to get your hands on them.
Also finally managed to wrap up Mass Effect: Andromeda.
To my surprise I was able to enjoy White Noise, a Polymer-powered mod without any major issues. Dunno if the author did something to optimize the maps or if the EDuke32 team finally implemented some engine optimizations to make Polymer run better on AMD GPUs, but whatever the reason, here's a review of White Noise.
Well, here it is finally, the long-awaited 'continuation' (although not in any meaningful sense) of the MSSP series. Go download your copy of MSSP9 and enjoy! This being the site's official 20th anniversary gift to mankind, I should probably say a few more words, but I just want to get this map out of the way and move on to playing Rainbow Six Siege while enjoying a few cans of long drink; it is May Day, after all. Anyway, have fun with the map!
Today MSDN turned 20 (!), and for that occasion I wanted to make a new map but just couldn't make it on time; the map, while not even medium size in length (I've spent five days on it), still needs a few more days of work. I wanted to wrap it up today, but the events in Sri Lanka involving bombs and sexually frustrated, angry Muslims stole my attention (people I know are currently stuck in there; they are fine though). So, the great anniversary update is being postponed.
But while you wait, feast yer eyes on this screenshot (yes, I found the FOV slider and took the shot at 120 fov because why the hell not):
And here's finally the promised review of the third AMC TC episode.
A bit of a status update is in order. The third episode of the epic AMC TC was released some days ago. It's available here. I'm working on finishing both that and the Alien Armageddon update mentioned a few updates ago, so reviews are on the way, but these releases aren't exactly something you can finish in an afternoon.
But I did manage to play through an obscure old shooter called Requiem: Avenging Angel about a month ago, so here's a review that's been lying on my hard-drive for a while now.
And here's finally the promised review of Poison Heart, MRCK's latest (and best!) map.
Sanek has released a spiritual sequel to his Candy Mania called SilverballZ. Check out the review here.
MRCK also released a new map, but I got stuck early on when I gave it a shot earlier today and then other things got in the way, so a review will have to wait for the next update. For now, download the map here.
Well it took another month for another worthy map to appear, but here's High Treason's Alien Abductee.
Alien Armageddon also got a major update a few days ago, so expect a review soon(ish)!
What a great way to kick off 2019; the legendary C3PO has returned with a brand new map. Check out Shocking Twist.
Also replayed Sin for the first time in about a decade and didn't enjoy it - at all.
Last year was the worst on record in terms of new releases. That is all but a distant memory now, for the number of new releases this year shot up by more than 50%. Let's take a look at the big picture:
2004: 50 new releases
2005: 36 new releases 2006: 30 new releases 2007: 21 new releases 2008: 40 new releases 2009: 34 new releases 2010: 26 new releases 2011: 21 new releases 2012: 29 new releases 2013: 28 new releases 2014: 22 new releases 2015: 19 new releases 2016: 24 new releases 2017: 13 new releases 2018: 20 new releases
This year also saw the first release of Ion Maiden. Its full version is on its way; probably many are eager to try out its map editor, including many with no previous experience of Mapster32. We'll see what kind of effects this ends up having on the Duke3D mapping community in 2019.
A couple of new releases to wrap up the year: check out 2018 Final Beer Run and XMAS 1997.
Happy New Year!
2018 is about to draw to a close; you've still got one week left to put out any Duke3D related projects if you wish to make this year's statistics look a bit better. Anyway, it's Christmas today (36 minutes past it actually), and, as usual, what a better way to celebrate it than by playing Duke3D. Mr the Killer was released earlier this year but it got updated with a brand new episode, The Randomaniac, a few weeks ago. So check out MSDN's updated review of the Total Conversion here and download & play it for some holiday fun.
Merry Christmas and enjoy the rest of the year!
We haven't seen StarCraftZerg in a while, but now he's back with an action-packed map taking place in a mining facility. Check out Miner Complications, a map worthy of 93 points.
Also, check out Zaxtor's (don't forget Trequonia) Dark Templeif you've got the Nvidia hardware required to run this Polymer-powered, multi-layered map. I don't, so I'm gonna have to wait for the day when Polymer lets me have more than 2 frames per second.
A few game reviews today: Hexen 2 (another game that took me 20 years to get around to) and Wolfenstein 2: The New Colossus (guest reviewed by Gambini the Puny).
Zaxtor's Trequonia was released over a year ago, but with its 20-hour length and high difficulty level I just couldn't push myself to play it without taking a few long breaks. Anyway, now it's been reviewed.
Another fright night, another Duke3D map. Here's Block Mind from DannyFromNewOrleans.
Edit: As I was about to go to bed, I noticed a new Halloween-themed map was just released. Won't have time to review it at this point, but download Mansion CBP here. A screenshot below:
And here's a Halloween strip:
After about 20 years I finally got around to playing the entire Redneck Rampage collection, so check out the review here.
Here's, as far as I know at least, the first Duke3D map based on Futurama. Check out Duke Express for a chance to explore the Planet Express spaceship from the animated series.
This one appeared on Steam Workshop some months ago and I finally got around to taking a look. Devil's Gate is JMW's third map; check his other two here and here.
Not much news from the Duke front, but I had some time to finally try out Chasm the Rift, a kinda Quake-like shooter from 1997, so check out the review here. I've been thinking of going back to some of these old classics (and 'classics') lately, so Chasm might be the first of many.
Well, the summer is almost gone and what better way to wrap it up than by playing an awesome Duke3D mod. Check out Alien Armageddon for a chance to play either as or with none other than Bombshell!
Well, three weeks of summer holiday are over (and I didn't get to enjoy much of that anyway due to an unfortunate event) but it's still hot as hell in Finland; I cannot wait for the temperature to drop 50 degrees so that I can actually feel like doing something.
In any case, about exactly a month after Detain was released here, it gets a sequel. The map is called The Tower and it's centered around a boss fight.
One more week until the start of the summer holiday, so here's Detain to pass the time.
A month ago I promised I'd deliver an update once per week for at least a month and I've managed to do just that. Of course it's all thanks to the fact that people have been releasing new maps for this game. Last week I reviewed a map by DannyFromNewOrleans. The map left me mostly disappointed, but now the author has released a new map that's a noticeably improvement. So, check out Magdalene!
Here's a map that just barely made it to the Hot Maps section; Day of Light has some nice design but suffers from a plethora of issues.
Another weekend, another review. Here's Mr The Killer, an all-around fun 6-map mod by Seb Luca.
Thought I wouldn't make it with this week's promised update? Well, check out Sanek's Dark Seed for a more atmosphere/story-driven Duke3D map experience.
Okay, it's been nearly two months since the last update; not only that, but I missed the anniversary update. This time it wasn't due to any lack of releases either. I do have a new job, but that's not a good excuse either; I haven't had any problems finding the time to play a whole bunch of games recently (and catch up with recent events in Spawn, which I hadn't read in eight years or so). But at least I finally managed to finish pretty much every unfinished game I had on my Steam library. So now it's time to buckle up and start updating. I'll set it as my goal to update once a week for the duration of at least the next 30 days or so.
We'll start with Mister Sinister's new map, HEALTH.
Here's something a little bit different: Duketroid is an interesting experimental Duke3D map built around the 'Metroidvania' concept.
About two months ago I was concerned about the lack of releases last year, but now that we're two months into the new year we've already gotten at least two significant releases. Ion Maiden was already mentioned in the previous update and now it's time for Total Meltdown, an EDuke32 recreation of the 1997 PSX Duke3D port. Check out the review & download here.
Duke Nukem's forgotten female sidekick 'Bombshell' finally has her own first-person shooter; check out Ion Maiden's 'preview campaign', an Early Access release of the upcoming Ion Maiden.
It seems that 2017 was quite clearly the worst year ever in terms of new map/mod releases (that were reviewed on this website) with just 13 releases in all of 2017:
2004: 50 new releases
2005: 36 new releases 2006: 30 new releases 2007: 21 new releases 2008: 40 new releases 2009: 34 new releases 2010: 26 new releases 2011: 21 new releases 2012: 29 new releases 2013: 28 new releases 2014: 22 new releases 2015: 19 new releases 2016: 24 new releases 2017: 13 new releases
Like always, MSDN missed a few new releases, but even so it's clear that 2017 was an abysmal year. We did see some long-term projects being finally released, including Trequonia (I still have to finish it; I'm about halfway through), but that doesn't really change the overall picture for the better. Granted, the amount of mappers has been small for well over a decade now so that the annual totals are heavily influenced by random fluctuations (even if we can still discern a downward trend simply by looking at the list). This could mean that many projects missed the 2017 release date just barely and are on the way in 2018. In the best-case scenario we should see a new AMCTC episode as well as a considerable update to our glorious DNF2013 at some point this year.
Anyway, to kick off 2018 here's Met-Art Miracle, a worthy map even if it didn't quite make it to Hot Maps.
Sorry for the lack of a proper Christmas update but I was out of town and just couldn't find the opportunity to both play the game and update the site. But anyway, the 20-Sector Community Build Project has finally, after seven years, been released. Sanek also released a Christmas map for his Candy Mania mod; I added a small mention (it's a short map) on the mod's review page. Finally, after many years I managed to play Anachronox for the first time and just had to write a review of the game.
Haunted Nukem Episode 2 has finally been reviewed!
Sanek's put out something a little bit different this time (well, this isn't the only time he has come up with experimental stuff). Check out Candy Mania for some rainbow colors and gameplay!
Well it's fright night again. Enjoy your 2017 Halloween with the epic Shaky Grounds Part 2: Tragedy. Haunted Nukem also has a sequel, but I noticed the release just a little bit too late to actually start writing a review right now. For now, download the mod here and enjoy the screenshots below (the first episode is included in the new release, btw):
Have a very ghoulish Halloween!
Mister Sinister has come up with another cool, innovative map. Check out Naked Dash if you believe you've got what it takes to survive a maze filled with various Build tricks.
Hollywood Holocaust has been 'rethinked' in Polymer; check out the review here.
Zaxtor's (the author of Oblivion) Trequonia Total Conversion is finally out. The TC has nearly 20 new maps, and if Oblivion is anything to go by, finishing this thing is going to take quite a while, so a review will follow later. For now, you can download the mod here (warning: the filesize is pretty massive at 2.7GB!). Leave comments here.
Maarten van Oostrum released a space epic earlier today. It's called Spacetronic and it scored 97 points so check it out!
Paul Bolduc, the author of several True-Room-Over-Room-heavy maps, recently started a new Duke3D mapping related website, http://www.dukemaps.net. MSDN welcomes this addition to our shrinking family of exclusively Duke3D-focused websites, so check out the site now.
Also, Duke4.net recently conducted a chat with Randy Pitchford, the CEO of Gearbox. The chat touches on some Duke3D related topics as well so check it out here.
Duke Nukem 3d Atomic Edition Mods
It's been a quiet year so far as far as Duke3D mapping is concerned, but here's finally something new: Hostile Terrain is a new Hot Map from Peter Williams, whose Duke3D mapping career spans nearly two decades now.
Also check out my review of Deus Ex: Mankind Divided.
It's time to resurrect the lesser-known Maps section with Gotcha!, a remake of a Doom 2 map. The author is Jolteon 3D, who has released some worthy maps recently that I'll try to have reviewed here sooner rather than later.
As of today, MSDN is 18 years old. This time I don't have any brand new releases for you, merely updates to previous releases. First of all, Duke Forces has been updated with a new episode (along with a bunch of new features). In addition, Zykov Eddy's The Dream 2 has gotten a Polymer-powered update, and Loke finally put some enemies in his movie-based map The Thing. I also recently finished Chaser, a first-person shooter from 2003, which has been reviewed here. Enjoy!
Several authors from the past seem to have resurfaced recently. The latest of these is Alejandro Glavic, the legendary webmaster of the AMC. It had been over ten year since he had released something for Duke3D, but a few days ago he put out a new map, Adg 06, a city map that takes place in Buenos Aires. Check the review & download here.
Older MSDN news Quality stuff since -99
EDuke32 (created by ED32Team) is free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3Dâ Duke3D for shortâto Windows, Linux, Mac OS X, FreeBSD, several handhelds, your family toaster, and to your girlfriend's vibrator. We've added thousands of cool and useful features and upgrades for regular players and additional editing capabilities and scripting extensions for homebrew developers and mod creators. EDuke32 is open source software that is completely free to use for all non-commercial purposes.
Features:
Installing EDuke32
1.Download the archive and extract it to a new folder.
2.The next step is to provide EDuke32 with the game data.
If you bought the game from Steam (as Duke Nukem 3D: Megaton Edition) or GOG.com, copying the data yourself is not required. EDuke32 will use the Windows registry to automatically identify your installation and add the required data to its search path.
Otherwise, copy the files DUKE3D.GRP and DUKE.RTS from one of the following locations to the folder created in step 1. (On Windows, the GRP file may show up as a 'Microsoft Program Group'.)
If you have not purchased the game, the shareware demo is also supported.
Duke Nukem 3d Mods Eduke32
3.Run EDuke32! EDuke32 (eduke32.exe) will allow you to play the game, and Mapster32 (mapster32.exe) lets you create custom maps.
Duke Nukem 3d Modding Tools
Report problems with download to [email protected]
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