This game is incredible. The graphics have been enhanced immensely and the game looks incredible. The new units and the ships are very fun to play and add a new dimension to the game.
The old spam tactics from Airland battle are completely gone now due to the many new changes to the units, the mechanics, and the balance. The game is even more tactical and the large maps add a wholeThis game is incredible. The graphics have been enhanced immensely and the game looks incredible. The new units and the ships are very fun to play and add a new dimension to the game.
The old spam tactics from Airland battle are completely gone now due to the many new changes to the units, the mechanics, and the balance.
The game is even more tactical and the large maps add a whole new strategic dimension to the game.
The new factions are all unique in their own way and add alot of character to the game.
The best strategy game without any doubt since both multiplayer and single player are now extremely fun and provide many many hours of gameplay.
The best RTS on the market!…Expand
The old spam tactics from Airland battle are completely gone now due to the many new changes to the units, the mechanics, and the balance. The game is even more tactical and the large maps add a wholeThis game is incredible. The graphics have been enhanced immensely and the game looks incredible. The new units and the ships are very fun to play and add a new dimension to the game.
The old spam tactics from Airland battle are completely gone now due to the many new changes to the units, the mechanics, and the balance.
The game is even more tactical and the large maps add a whole new strategic dimension to the game.
The new factions are all unique in their own way and add alot of character to the game.
The best strategy game without any doubt since both multiplayer and single player are now extremely fun and provide many many hours of gameplay.
The best RTS on the market!…Expand
Wargame: Red Dragon | |
---|---|
Developer(s) | Eugen Systems |
Publisher(s) | Focus Home Interactive |
Platform(s) | Microsoft Windows, OS/X, Linux |
Release | April 17, 2014 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, Multiplayer |
Wargame: Red Dragon is a real-time strategyvideo game developed by Eugen Systems and published by Focus Home Interactive, released on April 17, 2014. It is the sequel to the 2013 Wargame: AirLand Battle.
Gameplay[edit]
Wargame: Red Dragon includes 21 nations and over 1,900 units to play with. The game is set during an alternate historyCold War where the Soviet Union doesn't collapse. The battlefield is viewed from a top-down perspective, giving the player an overview of the action. The player can decide which units they want to deploy before a battle, creating a deck of specific individual units. The player can choose from infantry, various forms of armored units, air forces, and naval forces, with further customization available, e.g. choosing between infantry with anti-aircraft or anti-armor capabilities, or whether to deploy air-superiority aircraft or ones suited for supporting ground forces. The opposing sides will typically start on opposite sides of the battlefield, with both parties being awarded an initial amount of deployment points that determine how many units they can spawn at the start of the battle. Units in the game have several attributes such as their amount of fuel or ammunition; If a unit runs out of fuel or ammunition, it will be unable to move or shoot, respectively. Players can manage these attributes by deploying supply units which repair and re-arm units. Units also have morale which can degrade when it is under heavy attack, reducing the unit's combat effectiveness and potentially causing it to rout, leaving it unresponsive to player commands.
Following initial deployment, players must gradually hold and secure additional designated zones on the map by deploying special command units and supporting forces to them. How to get angel mod dying light. Holding these zones awards the player with additional deployment points over time, allowing them to bring in additional units during the course of a battle. Any units ordered during the battle will arrive from a specific command point; a deployment zone typically located on the edge of the map from which units ordered will enter the battle. If such a point is lost, the player will be unable to call in reinforcements until it is re-secured. They will lose the game if they possess no units with which to capture a deployment zone. Other ways of losing include running out of units and having fewer points than the enemy at the end of the battle.
Downloadable Content (DLC)[edit]
The game features both free and paid DLC. The first three free DLCs add a number of multi-player maps as well as units to existing factions, while the paid DLC adds entirely new playable nations.
As of May 20, 2016, the Armed Forces of the Netherlands became a downloadable playable faction for the game. Unique Dutch vehicles such as the DAF YP-408 and the DAF YP-104, as well as a mix of British, French, German and American units licensed for Dutch use.[1]
On June 23, 2016, Eugen Systems announced that the Israeli Defense Forces would become the second downloadable faction for the game. Unique Israeli Army equipment, most notably the Merkava series of tanks, are now available in game, alongside many other Israeli units.[2]
With the announcement of the Israeli army DLC, Eugen also announced the ongoing work of a third DLC called Double Nation Pack: REDS, this time introducing Yugoslavia and Finland into the game as USSR allies.[2] This DLC includes 186 new units and was released on December 1, 2016.[3]
See also[edit]
References[edit]
- ^Chick, Tom (2016-05-18). 'Wargame: Red Dragon is going Dutch. In more ways than one'. Quarter to three. Quarter to three. Archived from the original on 2016-06-22.
- ^ abEugen Systems (2016-06-23). 'The votes are in! And the next Wargame Red Dragon Nation Pack is…'. Eugen Systems. Archived from the original on 18 September 2016. Retrieved 19 September 2016.
- ^'The Double Nation Pack: REDS is now available for Red Dragon!'. Eugen Systems. December 2016. Archived from the original on 2017-02-13.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Wargame:_Red_Dragon&oldid=900922705'
- Member
Post by RedsandRoyals on Mar 20, 2014 16:54:02 GMT -5
Yes, it has it's own thread now!
So, who's bought it, who's playing it? What are your thoughts and impressions?
Here's mine..
- North Korea is Best Korea! Seriously, they're an absolute blast. The Red Dragon deck is too, since you can support your North Korea Strela Spam with the really nice Chinese vehicle section.
- Arty will get whacked with a nerf bat, but until it does, bring lots of guns. Your mileage may vary with rocket launchers, though.
- Don't like the new deck system. I miss the availability bump from Cat C and B, and I feel like there's not enough stuff per card. I do like the transport availability thing, although it needs some tweaking.
- I do, however, love Coalitions. Blue Dragon may be my favorite, followed by Commonwealth. Aussie 90's Diggers ftw!
- The Longbow is painfully good if micro'd right.
At some point, I'd love to see if we could get all the IGMBers who play together for a game or two. As far as I know, Boobs, Tread, EmptyHat, Adkenpachi, Melissia, Kommissar Orren, and RT all play. Has anyone else picked it up?
I'll try to get some screenshots tonight.
So, who's bought it, who's playing it? What are your thoughts and impressions?
Here's mine..
- North Korea is Best Korea! Seriously, they're an absolute blast. The Red Dragon deck is too, since you can support your North Korea Strela Spam with the really nice Chinese vehicle section.
- Arty will get whacked with a nerf bat, but until it does, bring lots of guns. Your mileage may vary with rocket launchers, though.
- Don't like the new deck system. I miss the availability bump from Cat C and B, and I feel like there's not enough stuff per card. I do like the transport availability thing, although it needs some tweaking.
- I do, however, love Coalitions. Blue Dragon may be my favorite, followed by Commonwealth. Aussie 90's Diggers ftw!
- The Longbow is painfully good if micro'd right.
At some point, I'd love to see if we could get all the IGMBers who play together for a game or two. As far as I know, Boobs, Tread, EmptyHat, Adkenpachi, Melissia, Kommissar Orren, and RT all play. Has anyone else picked it up?
I'll try to get some screenshots tonight.
HomeFeaturesWargame: Red Dragon – Sea Combat, Deck Building, Campaign Changes, Oh My!
Wargame: Red Dragon is the third installment in the Cold War RTS series Wargame which brings Asian nations and naval combat to the fray. A PCGMedia’s journalist had some questions for Alexis LeDressay, the CEO of developer Eugen Systems. They talked sea battles, morale systems, changes to deck building, single- and multiplayer match set ups, campaigns and even game speed. Here’s the skinny!
One of the greatest changes in Red Dragon is the addition of swimming units, from amphibious vehicles and river boats and up to destroyers and frigates. And while the ability to deploy those depends on the map, Eugen has made certain that you won’t be able to just in the sea and bombard hapless pre-1975 Polish infantry decks with missiles. Ships – and only certain types of ships, like coastal defense – will be able to reach about 5-10% of the ground map. Not too bad! I’m still wondering if it’s possible to repeat the one instance where a brave British infantrymen managed to attack a ship with a recoilless rifle during the Falklands War.
Meanwhile, back at sea (and sea battles seem to have been confirmed) you’ll have to worry about spending point and buying bigger ships or using them to buy a lot of smaller, cheaper ones that might not carry as big a punch individually, but can be spread out around the map more easily. Another thing will be the addition of logistical ships will keep the engine of war running. Ships burn through ammo pretty fast (especially with all the defensive fire) and an unsupplied fleet is a rapidly sinking fleet. Especially considering the fact that planes, usually very vary of concentrated ship based AA, would be free to swoop in and spam “Exocet” missiles once the guns fall silent due to lack of ammo. Patrol boats, on the other hand, will be able to enter rivers and harass infantry, but will be very afraid of anything flying.
Of course, since armies in skirmishes depends on how good you build your deck (it all depends on unit costs and availability, adding modifiers for deck type, era, nation and so forth) and now you’ll be able to share with other people – all by copying a certain code and, say, pasting in in a chat window. It’s mostly so that clans could coordinate their armies, because, I think, asking for deck building advice is still done best via-screenshots. Anyways, the unit stats have now switched from stat bars to percentages (not sure how that will work) while at the same time adding the ability to search units by, say, keywords. A useful addition with over 1500 units being present. Another great thing? Being able to compare two units on screen – a thing I could have used in Wargame: AirLand Battle! Then again, it’s probably only going to result in more military hardware ogling in the armory instead of actual combat.
Another thing missing was locking down multiplayer matches to certain eras or, say, enforcing the use of national decks (thus preventing multinational infantry grindfest decks to a certain extent). Well, those will be available now! And if you need practice, you’ll be able to give your single player AI opponents any horribly built deck that you had ever made. Go on, build up that false confidence in your skill!
Deck-related problems were also evident in campaign. For example, if your battlegroup entered a sector with two enemy groups, you’d have to fight both of them, defeating one and then, in another match, the other. This was quite bothersome. Now, you’ll only fight one battle per region by building a battle group of all the sub-units in the divisions available for that battle. That prevents cherry picking to some extent while also requiring more careful choices. Aircraft, however, have been detached and will operate in air force squadrons, based in airfields and providing an umbrella coverage for certain regions. This means that you’ll be able to outrun your own aircover by advancing too fast. On the other hand, just take over an airfield and your troops will be able to rebase there.
And it’s not only the airfields that are receiving this kind of strategic love. You’ll hold ports to reinforce depleted divisions as well as getting new divisions… who will now, instead of just appearing there, will appear as convoys in the sea that will have to be guided to port. And that’s where sea battles rear their head in the campaign, as carrier groups (battlegroups of ships with aircraft representing the off map, not rendered carrier) milling around in the waters, providing security for convoys and naval bomber/interceptor support to lucky land units. AI is supposedly improved and will play more believably – hopefully, it will stop deploying units at points closet to your zone of control (sometimes, this it was possible to exploit this for a victorious first minute slaughter).
Morale was also reworked – the sub-units have their own morale points and once you combine them, they add up! This is especially important, since adding more expensive units to the fold will result in bigger morale increases. After all, it’s better to know that your back is guarded with ridiculously armored and ATGM missile equipped T-80Us than a pack of ZIL trucks with recoiless rifles that couldn’t even put a dent in a Challenger tank. Adobe photoshop free download.
Oh, and the ability to change speed of time (from -5 to +5) has been added – the former for pitched battles and marveling at the destruction, the latter – for the boring deployments and even more boring HQ unit hunts in destruction mode.
That’s basically the gist of it. Wargame: Red Dragon is supposed to be released in Q1 2014!
Wargame: Crimean Escalation is a mod for Wargame: Red Dragon, created by jonitro.
Description:
This is a modern warfare mod for Wargame: Red Dragon. You could see it as a total conversion mod, though I am not that far yet. The new setting is the Crimean Peninsula in 2015. A hypothetical chain of events has triggered a large conflict between Russia and it's allies and the NATO. The US and European countries send troops to Ukraine, where they face Russian forces. As the original game, this mod is about an 'what would have happend, if..' scenario.
Features
- new deck system, introducing more slots for mixed decks, taking elements of both RD's and ALB's decks systems
- new nations and coalitions: For BLUEFOR, planned factions are the US, Eurocorps (Germany+UK) and UKRPOLBAT (Ukraine+Poland) and for REDFOR Russia and CIS (Belarus, Kazakhstan and Azerbaijan)
- smoke grenades on AFVs, used by pressing B and placing smoke near the vehicle
- air-liftable vehicles, many light vehicles can be spawned in heavy helos, even transports can be air-lifted, but not spawned in helos
- ripple-firing for advaned ATGMs and SAMs
Wargame Red Dragon Deck Builder
- numbers of cards available per deck mostly increased (Basic MBTs for example, like the baseline M1A2 or the T-90, now get 5 cards)
- some helos and planes get more than 3 weapons, guns as hidden stats
- new unit cards for all units
- reskins made by me or other modders (for example poks infantry skins and aircrafts skins by FregFlogger, Vasto and Darkmil)
This mod offers an installer .
Wargame Red Dragon Deck Location
Report problems with download to [email protected]
Wargame Red Dragon Decks 2018
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Wargame: Red Dragon - All Out War v.3.001a | mod | 5.3 MB | 8/5/2018 | 3.5K | 48 |
Wargame: Red Dragon - Wargame: Crimean Escalation v.0.1.30a | mod | 240.8 MB | 9/3/2017 | 1.7K | 12 |
Wargame: Red Dragon - Wished Dreams v.1.75b | mod | 268.4 MB | 12/16/2017 | 830 | 11 |
Wargame: Red Dragon - Sandbox Mod v.5.4.2 (64564) | mod | 87.9 MB | 9/3/2017 | 1.7K | 10 |
Wargame: Red Dragon - Wargame: 1991 v.0.99BGA1A1 | mod | 182.4 MB | 5/6/2019 | 109 | 7 |
Wargame: Red Dragon - Uralgraznomod v.2.0 | mod | 14.5 MB | 6/22/2015 | 3.2K | 4 |
Wargame: Red Dragon - Vpierdol Mod Wargame Red Dragon v.2.0 | mod | 10 MB | 4/15/2018 | 588 | 3 |