Posted by2 years ago
Archived
Like many of us, I struggled for a long time and searched everywhere to find some basic tools to give to a mechanic. Finding advanced, and expert tools in stashes was fairly common but the basic ones can be very elusive.
Eventually I came across a failsafe way to get the basic tools.
Here's what you do: Find a trader and quicksave before talking to them. Then open up the trade window. If they don't have basic tools, quickload and try again.
This worked with Sidorivich, the Mercenary trade, the Freedom trader in Jupiter Station, and I'm sure many others.
The technique described here can also be used for other items you need that the trader rarely displays. Some of them will even sell advanced tools and other useful items like sleeping bags and gunsmithing kits.
Happy Stalking
15 comments
0. Duty Warehouse
Beginning location: points 34, or 35 on the map
Target location: point 42 on the map
Mission description:
In order to receive this mission, you have to give away the PDA found in mission 11 (Transaction) of the Zaton sector to one of the fraction leaders in the Jupiter Stalker base (point 35 - Freedom, 34 - Duty). The decision is quite important, as it defines the relationship you will have with both sides (a 1:1 situation where everybody likes us is impossible). You can stay neutral, but, among others, you won't finish mission 21 (Monolith Survivors). No matter which side you have chosen, to will have to head to the warehouse (point 42) and kill the members of the opposite fraction (attackers - if you're with Freedom, or the defenders - Duty). Once the shooting ends, you should put your hands on the supplies hidden in the bunker (screen). If you're friends with Freedom, it will be the other way around - first the supplies, then shooting.
1. Debts
Received from: Vano
Beginning location: point 1 on the map
Target location: point 2 on the map
Mission description:
Vano will give you 5 000 and ask to pay his debt to the bandits. You have to get to the man marked on the minimap. Pass the guard telling that you're here about the debt. Jack (screen) will increase the sum to 7 000. You have three options - slaughter, bargain about the debt (you can get to 5 000 if you have a good weapon with you) or add the 2 000 from your money. I'd say you should choose the peaceful method. If you solve this (and the next) mission diplomatically, you will unlock an achievement thanks to which you will gain respect with the Stalkers. Of course no one said that after unlocking the achievement, you can't come back here and shoot a little.. especially that Jack has a rare and good rifle with him.
2. Hostage
Received from: Grizzly
Beginning location: point 3 on the map
Target location: point 5, alternatively also 4 on the map
Mission description:
When accepting this mission, you will have to choose a way in which you will complete it. You have two options - diplomacy (preferred, because you will get an achievement - see mission 1) or strength (you can get some help [prize in money] which will be waiting for you at point 4 from 1 a.m. or without [a precious artifact - goldfish]). If you want to do it by force, fight your way to point 5 and quickly take out the gangster hoarding the Stalker (he will start shooting after a short while).
The diplomatic solution will be quite expensive. Take the artifact from Grizzly and head to the bandit camp. At the entrance, tell that you want to speak with the boss. Once in the hangar (screen), talk with the person standing in the middle.
You can now choose between giving money (15 000), or one of the upper shelf artifacts - goldfish or snowflake. If you want to return here and kill them after completing the mission and earning the achievement, give them the artifact (you will later get it back from the corpse). Before you can safely leave, one of them will cross you path and you'll have to pay once again. The amount is random, usually a couple thousands. Afterwards, return to the Stalker base together with the saved friend and collect your prize.
3. Bring Nitro tools
Received from: Nitro
Beginning location: point 6 on the map
Target location: points 7, 8 on the Jupiter map
Mission description:
This time you have to search for tools for Nitro. Let's begin with the basic tools. Go to point 7, where you will find a train with an electric anomaly inside. Get on the roof by jumping from the nearby bridge. Find an open lid at the end of the last cart and go inside. Hide from the anomaly and head to the first cart. You will find the tools on the left side (screen). Behind the tools, on the left, there's the exit.
You will find the fine tools in the building at point 8. However before you will be able to get to them, you will have to fight your way through a group of dangerous dogs and bandits (red point on the map). At the top of the marked building there's an electric anomaly (and an artifact) waiting for you. Save often and reach the green cabinet inside of which you will find the tools (screen).
Phase 2 - calibration tools
Target location: point 10 on the Pripyat map;
These tools can be found only after reaching the Pripyat sector. Go have to go to the building in the northern part of the sector (point 10). Inside there's a difficult to avoid electric anomaly with an artifact (or two) inside. You can take the round path (through two doors and a hole in the wall) but then it will be hard to get the artifact. However if you do manage to get through the anomaly, you should jump through a 'window' (screen) in the south-west part of the building.
You will get to some stairs leading to the upper floor. Once there, go left and try to reach the centre of the building. There will be a mutant pretending to be a Byurer. If you stay silent, you should be able to take him down with one headshot from the Gauss (see - mission 1 of the Pripyat sector). In the small room in the very middle of the building, you will find the tools (green point on the map - screen).
4. Radio Equipment
Received from: Nitro
Beginning location: point 6 on the map
Target location: point 9 on the map
Mission description:
In search for the radio components, you will have to go to the factory at point 9. Use the ladders at the back of the building (screen), get to the roof and inside through the open hatch. You have to look around the rooms. On one of the desks (1st floor counting from above) you will find a wire spool. Behind the hole in the floor leading to the lower floor there's a shelf with another part on it. The 2nd floor contains an artefact and two 'green plates' (on the desk and a metal shelf) and a container with rosin.
3rd floor - another spool (table) and some electronic parts on the table by the opposite wall (screen). 4th - green plates on the table and radin in the small room on the right (behind the 'hair' hanging floor the ceiling). Having completed all the radio components (there will be a mission update telling you that), return to Nitro.
5. Kopachy
Received from: Uncle Yar
Beginning location: point 10 on the map
Target location: point 11 on the map
Mission description:
It's worth taking a sniper rifle for this mission (See - orange points on the maps). Head out to the zombie-filled village together with Uncle (screen). Eliminate the zombies and head inside the building. Out friend is waiting on the upper floor.
After a short cutscene, you will be attacked by a group of mercenaries (screen). The sniper rifle will come in handy now; of course aim at the heads. Eventually collect the loot and talk with Yar.
6. Retribution
Received from: Splinter
Beginning location: point 12 on the map
Target location: point 1 on the map
Mission description:
This mission boils down to finishing mission 17 (In search of Magpie) from the Zaton sector. After learning Flint's identity, you have three possibilities - improve your relations with Duty (point 34) or Freedom (point 35) by telling the proper leader about Flint. You can also ignore them and only tell Gont from Zaton. You will receive an achievement for completing this mission.
7. Hunting the Swamp Bloodsuckers
Received from: Trapper
Beginning location: point 13 on the map
Stalker Call Of Pripyat Tools For Basic Work In Windows 10
Target location: point 14 on the map
Mission description:
Trapper, asked for a job, will tell you about bloodsucking monsters roaming the marshes. There are three dangerous enemies waiting for you there. I'd suggest you constantly move during the fight and use the rifle. It's worth to walk backwards and shoot just before the attack. Don't forget about collecting your prize.
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Discussion in 'Games & Gaming' started by Esoterica, Mar 7, 2010.
Page 1 of 3
0. Emission
Received from: random event
Mission description:
After hearing the radio announcement about an incoming emission, you should quickly find a shelter. The nearest hiding place will be automatically marked on your map. It doesn't need to be a building, a cave or a big hole will do just fine. Once you're there, wait for another announcement, this time about the end of the emission. Surviving in an open area, without proper medicine (look - mission 28 [Anomalous Plant] in Jupiter sector) is impossible.
1. Reach Skadovsk
Call Of Pripyat Console Commands
Binding of isaac golden heart lyrics. Received from: Kostik Agent
Beginning location: a little to the south of the starting point
Target location: point 1 on the map
Mission description:
After beginning the adventure, you should meet two wandering Stalkers. Hide your weapon and ask the leader about the nearest camp and he will direct you to the ship wreck at the south. Hide your weapon and enter the ship.
2. Strange Phenomenon
Received from: Bread
Beginning location: point 2 on the map
Target location: point 3 on the map
Mission description:
Bread will order you to check Dredge Station. Head to the marked spot from the south side. With a little luck you'll be able to find some Stalker's body and rob him. Use the detector (screen) to localize the artifact and take it out of the water.
Use the ladder (on the left, near the boxes) to get to the top and further - through the hole (screen) inside. The stairs will lead you up to a radiated helm which has evolved into and artifact. A radiated corridor, parallel to the one through which you got to the stairs, will lead you outside.
There will be three Stalkers waiting for you outside (two of them are hiding at the beginning). You will be 'asked' to give away the artifact. If you let him have it, he will take it to Bread and receive the prize. The fight is unavoidable. You can give the artifact away and then follow the Stalker (he'll start running) for a couple of second and kill him away from his buddies with a few god shots to the back. It's up to you if you want to come back and finish them off. Don't forget about collecting the prize.
3. Three Comrades
Received from: Cardan (after giving him 2 vodka bottles)
Beginning location: point 4 on the map
Target location: points 5, 6 on the map
Mission description:
Head to point 5 and find a hole in the ground through which you will fall right into a cave. Take out the detector and head to the marked spot (you should notice a grey dot on the mini-map, showing a nearby body (screen) which you should rob). You should find two more moving artifacts in the caves. You should keep an eye on the frequent anomalies. The corridor behind the Stalker's body will lead you outside.
You will find the skeleton of the second mechanic's friend at point 6, to the south from Oakpine Anomaly (screen). You should be ready for nearby dogs to attack you (finish them off with short series from a machinegun). Take his PDA and mask. From the transmission, you will learn about an artifact on top of the tree anomaly.
Before you go to the top, collect the artifact from the very bottom. Start climbing the tree from the branch going south, first from the left (western). Go up all the time. Eventually the detector should point towards an artifact lying at some branches (screen).
4. Unreachable Stash
Received from: Snag
Beginning location: point 7 on the map
Target location: point 8 on the map
Mission description:
Claw Anomaly hides two artifacts inside itself. One is at the bottom; the second one can be found by climbing the twisted construction. Turn towards west and you should see two corridors (screen). They're connected, but jump (it's worth to save before doing this) to the right one, as the left one has strong anomalies by the entrance. Take out the detector and you'll find the artifact by the exit.
Now you should go and inspect the deeper corridors. To the south-west you will find an entrance placed low enough for you to use it. Take out a weapon (a rifle works well here) and head along the corridor while fighting off the jumping monsters. Reach the car at the green points (screen) and take the box from inside it. Use the corridors heading up by the exit.
Return to the Stalkers headquarters. You can give the box back or show it to the mechanic who will open it for 500 coins. You will cancel the task this time, but will gain a few interesting items (including one artifact). If you finish the mission normally and give back the box, Shag will share its content with you. You can decide which item you want to take and it pretty much should be the artifact. You can choose it together with any other item, apart from the helmet.
5. Helping a Stalker
Received from: Awl
Beginning location: point 9 on the map
Target location: point 9 on the map
Mission description:
You will find two Stalkers by the Boiler Anomaly. After s short cutscene, one of them will fall into trouble and you will be asked to help. Awl will give you a first-aid kit and ask to hand it over to his friend. Before you move on, it's worth the check the inner part of the anomaly, because there are moving artefacts to be found there. Medicine will be needed because of the burns. The Stalker will give you another artifact in the end.
6. Mercenary Camp
Received from: Owl
Beginning location: point 11 on the map
Target location: point 12 on the map
Mission description:
You can get to the mercenaries headquarters through the marshes. If you go there by night (you can, for example, rest till 10 p.m. in the Stalkers base), you can sneak in from the west side, where you will find a sewer entrance by the fundaments. Move high enough to not make a noise and low enough to stay unnoticed. Thanks to it you will get inside without anyone knowing (of course using the flashlight isn't a good idea).
In order to get upstairs, choose the furthest ladder. At this moment the stealth part ends, because the game doesn't allow you to silently kill the enemies in any way. Silenced weapons and a knife won't do any good, the soldiers will notice you anyway. You will have to fight a big group of enemies, so focus on staying behind covers, saving frequently and headshots.
On the 3rd floor, search for a table with a laptop which you should take. Find two standing out soldiers (screen) and take two PDAs from their equipment. Now you can return to your employee and give him back the found items.
7. Take the food to the mercenaries
Received from: After (peacefully) entering the mercenaries' terrain
Beginning location: point 13 on the map
Target location: point 1 on the map
Mission description:
The mercenaries can let you in if only you bring them food. If you don't want to kill them (you should spare them, as they can be used in the later part of the game), you should bring them 6 pieces of: canned food, bread and sausage. You can buy everything from Bear in the Stalker's headquarters. Now you should go to the back of the complex (point marked on the map), where you will find a good set of tools in one of the boxes.